![]() ![]() "When it continuously goes in cycles and you don’t align anymore, you kind of get tired of being part of that,” Snight says. While one employee says that the current team is "optimistic" about the project once again and thinks a release date could be two years away, Snight - and half of the original team - have already left. “I think he tried a lot to change, and he really excels better at this company than Irrational because it is a smaller group of people." “Ken is a very hard person to work for,” Snight says. Mike Snight, who was one of the ex-Irrational Games developers that Levine chose to help start Ghost Story in 2014, shared a bit of insight into what it was like working with Levine. While this "lack of oversight seemed idyllic at first," according to former employees, it would become "detrimental to their work and mental well-being." The original plan was to release the game by fall 2017, and it was to be "a sci-fi shooter like BioShock set on a mysterious space station inhabited by three factions." The player's choices would determine how these three factions acted towards them.įollowing Levine's success in the past, publisher Take-Two Interactive Software had given him the creative freedom that few others in the games industry have to make this dream a reality. ![]() This meant characters reacting differently based on the player's actions and different scenarios playing out each time depending on what was chosen before. ![]() ![]() Following the closure of Irrational Games in 2014 and the start of Ghost Story Games, the new team began working on a premise Levine was calling a "narrative LEGO." He wanted to create a game that would make sure every person's experience was a unique one. ![]()
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